When the player subsequently Full Comboed two other charts of the same difficulty as of Decem(previously nine before November 5, 2014, and three before December 21, 2014), the gate would open and the player immediately accessed the One More Extra Stage automatically upon the difficulty the player had cleared on the last song (the player is forced to play on Ex-Hard gauge). Failing to Full Combo three times would cause the gate to disappear. Regardless if the player had succeeded on Full Combo or not, the door will change time phases (thus the unlock conditions must be repeated while on other time phases), but failing to do so will lose a chance (billed as 'Challenge Chance') to unlock the gate (and doesn't count towards the total Full Combo Count, as each successful Full Combo will produce a lightning effect). The player must then Full Combo the charts on the same difficulty without activating Random or Mirror modifiers with a higher grade during the Final/Extra Stage (the level and grade conditions are made easier for a higher difficulty as of December 22, 2014).
![beatmania iidx 25 cannon ballers ost beatmania iidx 25 cannon ballers ost](https://i.pinimg.com/564x/8c/98/b1/8c98b11ac45a60ffe6363a101cbdbf59.jpg)
The gate would then be activated and would appear on subsequent playthroughs during the game's Final Stage. To access it, the player must attain a Full Combo with a higher grade while playing exclusive songs ( chrono diver -fragment- and illuminate on "Present Phase", or Chrono Diver -Nornir and subtractive on "Future Phase") on the Time Phases. The unlocking system which unlocks the One More Extra Stage had started on September 24, 2014. Unlocking System Chrono Chaser (One More Extra Stage)
Beatmania iidx 25 cannon ballers ost update#
Expert Mode, a mode that plays through a course consisting of four (previously five) songs without stopping, has been revived by an update on February 14, 2015. Throughout Decemto October 28, 2015, players can now freely change the Time-Phases by Paseli through a purchasable item, "Time Hourglass". Each theme has their own features, including songs.
![beatmania iidx 25 cannon ballers ost beatmania iidx 25 cannon ballers ost](https://static.mercdn.net/c!/w=240/thumb/photos/m18933667465_1.jpg)
Pendual features a new theme system which cycles the theme of the game throughout one to five days: the "Present Phase" features mainly whites in the UI with the in-game clock displaying the year as 2014 (or 2015), while the "Future Phase" features purples with the in-game clock displaying the year as 2222. Two new options were introduced-An Expand-Judge option, which increases the timing of the "Great" judgment, but the player's score and rank are rendered invalid and Rotational-Random option, which shifts the hit notes to the left and right depending on the setting. The player now has a choice to display their EX-Score instead of a combo during gameplay. Two gameplay variations introduced in Beatmania IIDX 17: Sirius: Charge Note (notes required to be held) and Backspin Scratch (spin the turntable at one direction and spin it at the opposite direction at the end) are retained. Players must attain at least 80% of the meter at the end of the song to pass. Hitting the notes correctly will fill up the Groove Meter, while failure to do so drains it.
![beatmania iidx 25 cannon ballers ost beatmania iidx 25 cannon ballers ost](https://pic.cosmiccat.net/images/2018/03/31/0331180810.jpg)
Players are required to hit notes that fall from the top of the screen at the hit zone using keys or turntables which are required to be scratched. īeatmania IIDX 22: Pendual retains the core gameplay introduced in the first game. Failing to do so depletes the gauge until it is empty, abruptly ending the song. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage.